It turns out the mysterious person we met on the Island of Forest Animals is Brok’zul, the shaman of the Ahi tribe. He takes Samantha to the Island of the Ahi Camp, where Chief Oorgun is to decide her fate.

However, the chief seems to have more pressing matters at hand, so Brok’zul lets Samantha go. We should sneak into the Ahi tribe’s camp to learn about their plans! To do this, we must find a tall tree and survey the island.

Luckily, the kitchen appears to be unguarded. After sneaking in, we’re met by Chef Taida, who mistakes Samantha for a newcomer cook. Let’s gather ingredients and make a stew for the warriors in the pot!

The stew can be prepared using 6 mushrooms, 2 sleepy poppies, and 1 meat. 

We can bring the meat from our Home Island. Mushrooms and sleepy poppies can be gathered on the Island of the Ahi Camp. To collect sleepy poppies, we will need 5 energy and 1 basket, while mushrooms can be picked by simply tapping on them.

As we advance through the camp, we’ll meet warriors with question marks above their heads. Tapping on them will reveal more information about the Ahi tribe’s complicated politics.

There is no way we can make it past all these guards to the chief’s tent, so let’s search for another path! The only option is to go through the storehouse, but the guard refuses to let us in unless we show him our notes from the storehouse training. Let’s collect the notes from the Ahi warriors’ tents!

This is where our special stew comes in handy. Pour some into the common pots, and the warriors will fall asleep in no time, allowing us to explore the tents.

Searching the tents is similar to the butterfly-catching mini-game. We get six flips to try and find matching cards with the notes. We can use the flashlight to peek at previously flipped cards.

It’s also possible to find other rewards, such as coins, diamonds, and energy, along the way!

Once we collect all the notes, we’ll show them to the guard, who will let us through.

We’ll meet several more guards on our way to the tent. 

The first one can be distracted by throwing a rock at the bottle in front of him!

Another guard! Let’s distract this one by hitting the gong.

We can sneak past the third guard by splitting a rock next to him.

When Samantha reaches the tent, she is stopped by warriors and taken to Oorgun and his councilors. It turns out one of them is her Uncle Alan, who she thought was missing! He tells her about Grokotau, a mighty fire spirit, and asks for help reasoning with him. Let’s set off to the Island of Ice to put his plan into action!

Hint: There are a lot of dummy stands across the camp. Wouldn’t it be nice if somebody put actual dummies on them?